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City generator: cleaning up the river algorithm
Cities with rivers
(Originally posted on Tumblr on 2025-02-20)
back on the city generator again, I got distracted by the blog stuff. those posts are on the blog too in case you care..
this is a small update. the river algorithm was like 90% good, but occasionally we'd get some …
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the purpose of this blog
so one of the reasons I started this blog was to write long-form "serious" posts about things. I have 7 unfinished drafts going back to the start of 2024, and one published post from 1.5 years ago. I don't think that this is going to ever be a "serious …
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vibecoding stuff
I think I've shared this in places in the past, but when I do vibecoding stuff, the agent will often get lost in its context and start making stupid, confusing decisions that it can't really dig itself out of. people call this "context poisoning" and I think that's accurate. one …
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City generator: districts
City districts
(Originally posted on Tumblr on 2025-02-17)
got city district stuff going with the ol map generator. admittedly I think I put too much time into this part when I should be plopping buildings on the screen. also it doesn't make much sense for the districts to not be …
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City generator: curvy rivers
Curvy rivers
(Originally posted on Tumblr on 2025-02-16)
previously: meandering rivers
currently: curving rivers
rivers are basically mapped out by choosing one polygon on the edge of the map, and then randomly walking across the map, with a bias to make it go to the opposite side of the map …
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City generator: rivers
River meandering
(Originally posted on Tumblr on 2025-02-15)
workin on rivers. different meander parameters
algorithm:
- choose a random border polygon
- set the goal as any polygon along the opposite border
- find all neighbors of the current polygon
- choose one of those neighbors, biased by distance (closer to the goal is …
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City generator
The first generated city
(Originally posted on Tumblr on 2025-02-13)
working on a city generator because sometimes I get bored during character stuff that has nothing to do with me during tabletop.
I’m kind of trying to emulate city generators like the watabou generator and fantasytowngenerator.com type towns …
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Augmented Index Assignments
These statements are a little more complex to implement than previously expected.
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